I'm most likely the only person that's ever beat this. I didn't intend for it to be a rage game, but I admit that it is. The collision is jank as hell because I coded it from scratch using axis-aligned bounding boxes and I guess I'm not very good at it. Other stuff is also jank.
Required Reading
- Moving without holding run will be very slow and you'll be unable to clear basic jumps. It's as if you are Goku under 10x Earth's gravity.
- But if you hold run, you will gain momentum as you move and be able jump high and far with greater momentum.
- Momentum will affect your jump height and distance.
- You can gain momentum in the air by jumping back and forth
- Touching a bush will make you lose all momentum.
- If you crouch and jump while having momentum, you will slide a distance based on your momentum.
- The guys that throw fireballs are assholes. I would strongly recommend nerfing them in the Difficulty settings in the menu by setting the game to "Easy." I don't know what I was thinking by having "Normal" be the default difficulty.
- You can also change your skin in the menu.
- If you click out of the game, the menu will open in order to pause the game state. When you click back into the game, the menu automatically closes. This is a bit confusing I realize but it's how I dealt with a post-release bug and that's just how it is.
- If for whatever reason the keys don't work, open the menu and rebind them using the mouse under the Controls tab.
- You can get a desktop version that's smoother if you're really trying to grind this on itch.io.
- I can clear it in about 8 minutes if I practice. About 20 if I haven't played for a long time.
Controls
- tab - menu
- a - run
- z - attack
- x - action
- left, right, down - movement
- mouse - used for the menu
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